Monday, November 30, 2015

Scratch game design

I had to make a chase game in scratch for my G. T. class. That game was really hard to make and the code was complicated. Luckily, I had a separate mindset to impress. The audience was that mindset. I was lucky enough to have a friend of mine play my game while it was in development. After that, I was aware of the bugs and how to fix them. If it wasn't for my friend's preview of the game, the game would have failed.



My game has many complicated features. One of those would be the different sprites. The sprites I picked were generic. I picked a tennis ball, a flower shape, and a bowl of cheese puffs. The main character is a cat. The cat is being chased by the other sprites. The goal is to escape. How,  you ask? You escape by scoring 10 points. You score 1 point every 5 seconds. If an enemy touches you, you lose ALL your points. Notice the timer? If you run out of time, you lose. Meanwhile, in my platformer, there are some different features. In all the levels, there is lava. Touch it, and you lose a life. There is also a timer. If the timer or the lives counter reaches zero,  GAME OVER!!!


My best code was my jumping script. I made my character go slowly up then down. The other impressing thing is the BUGS!!! My most difficult bug was actually in my freedom game. I struggled to use music changes. I ended having to use hidden variables. For example: boss kills and music changes are hidden variables. Those ended up helping me out greatly with the music changes. Unfortunately, the music code is not capable of creating good music. The music in my game is amateur piano. That is all the code can do.


Tuesday, November 24, 2015

Invention Commercial






My team created a commercial for a fake product. Our intentions were to make a convincing, yet fun commercial. We are really hoping that in our critique, the class will laugh. I mean, if they don't laugh, it wasn't funny.
our critique results



Our best "team moment" was overcoming the obstacles in our path. We had to create props and edits in our commercial to make it work. We really had to put our heads together to come up with comedic ideas.Steven had to come over to my house to finish the commercial. I would have had London come over, but he was sick.


All of us had to do different jobs to make this commercial work. I was the guy who worked on the timeline of the video. Steven worked on the effects such as black and white. London worked on the sound effects. The sound effects he used were: explosions, music, and jingles. Unfortunately, the class didn't really like our commercial. If you would look at our chart, most of the class gave us the lowest grade possible. My feelings were very hurt when I saw that all our work was in vein.

Friday, November 6, 2015

Composition Scavenger Hunt




There are many composition strategies in video. I think the most important composition strategy is leading lines. I think that because it is the best way to locate the subject. I mean, you don't want to look for the subject. That's why in leading lines, the lines point you to the subject. 

There are many difficult composition strategies that can make you INSANE when you have to use them. I think that the hardest one to pull off is contrast in content. Stay with me. It can be hard to determine what contrasts the content. For example, a flower on grass is NOT contrast in content. They are both natural flora, so it doesn't work.  

My partners were very helpful in my commercial project. One of my partners were London Barber. London was the narrator for my commercial. He was also the semi-leader. My other partner was Steven Villanueva. He was the camera man in my commercial. He was also the prop manager. Over all, both of my partners were very helpful in the production of my commercial.